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8000 times thanks

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We made it! The crowdfunding campaign through Eppela reached the objective and The Steampunk League had been tato funded!

Our sincere thanks to everyone who made this possible: without you, Tesla and his companion will be finally able to buy some coal and make Mr. Pigeon (his airship) fly. Also, we will be able to complete the game and make this adventure real. Special thanks go to PostepayCrowd, which co-founded 50% of our project.

Soon everyone who pledged to receive access to the beta of the game will receive a Steam key. For everyone else the appointment is on the release of the game, but keep following us to be updated on the development!


Dev Diary: poetry, debugging and crowdfunding

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If you are following us on Facebook and/or Twitter you probably heard that we will soon launch a crowdfunding campaign on Eppela the to fund the release of the game.

In the meanwhile, we kept ourselves pretty busy showing The Steampunk League beta around many fairs, and preparing for landing on Steam with a proper store page.

Furthermore, the following list summarize the last news on the development:

  • tweaked Poe’s weapons and implemented Glide ability;
  • shortened the enemies reaction time to the characters’ presence;
  • new maps in production for the Survival mode;
  • new features for weapons crafting;
  • finally completed the final boss battle;
  • solved some bugs related to the drag command;
  • solved some other bugs related to the characters’ respawn.

The Steampunk League crowdfunding campaign will be launched on October 15th.


Dev Diary: big weapons, bigger enemies

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You, Sir or Lady, may wonder what lurks inside our steam-powered PCs and Macs.


This list (published a couple of days ago on our Steam Greenlight page) summarize our last updates on The Steampunk League:

  • completely rewrote the melee battle system for Lovecraft and tweaked his attacks;
  • weapon upgrades finally implemented;
  • completed a new boss battle (!);
  • new sounds for the HUD;
  • swapped the primary weapons of Poe with the secondary to make the game more dynamic;
  • implemented altered states for enemies (fire, frost, shock and so on);
  • finished working on the boss battle maps.

Also: we are working hard on polishing our maps and the HUD.

Stay tuned for further updates (did anyone said “crowdfunding incoming“?)


DiXidiasoft @ San Marino Comics & Comicspopoli

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We left our blog abandoned but our project has never stopped. The Steampunk League and the wonders of electricity are ready to be shown around Italian fairs.

Saturday 29th and Sunday 30th August DiXidiasoft will be present during the Steampunk Festival held during the San Marino Comics fair. We will also be guest at the booth at the Comicspopoli fair on Saturday 5th and Sunday 6th September.

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DiXidiasoft to Fantaexpo

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The Dixidiasoft will be present at Expo Fanta Salerno days 5 and 6 September to present The Steampunk League, do not miss the chance to see the new Trailer of The Steampunk League will answer questions from the boys and we will do a workshop on Game Desine in association with Iudav.